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#1
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Member ![]() ![]() Group: Members Posts: 23 Joined: 18-July 15 Member No.: 2,398 ![]() |
This might interest some people enjoy!
Half-Life mod - Day of Defeat Beta 1.0 dedicated server over WON2 https://www.youtube.com/watch?v=3xmVIUEPj9Y Half-Life mod - Day of Defeat Beta 1.1 dedicated server over WON2 https://www.youtube.com/watch?v=mybFgrtOwGc Half-Life mod - Day of Defeat Beta 1.2 dedicated server working over WON2 with BlitzBot and clients https://www.youtube.com/watch?v=m8sxrpuBBqk Half-Life mod - Day of Defeat Beta 1.3 dedicated server over WON2 https://www.youtube.com/watch?v=SGBBmFQHAwU Half-Life mod - Day of Defeat Beta 2.0 dedicated server over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=Q-mcQ_tWCkw Half-Life mod - Day of Defeat Beta 2.1 dedicated server working over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=3XxgoMP4bks Half-Life mod - Day of Defeat Beta 3.0 dedicated server over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=WxHiw9brSNE Half-Life mod - Day of Defeat Beta 3.1 dedicated server working over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=maLPUUQ_Cuw Note:Use only BlitzBot 2.05Alpha for (dod 1.0 Beta) works for lan only Very little waypoints for BlitzBot for either Day of Defeat Beta 1.1/1.2(you would have to make those good luck lol!). Day of Defeat Beta 1.3 works in a partial way (you can see why in the video info) BocBot1.2 supposedly works better as dedicated server but it's untested because a lack of waypoints Anybody fancy a go making them? Edit:To mods remove if you want to? but i'd like to point out when the change from WON2 to NeuWon happens it means you only have to use original and official mods/patches/HLDS ![]() |
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#2
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Member ![]() ![]() Group: Members Posts: 23 Joined: 18-July 15 Member No.: 2,398 ![]() |
Because i can't find subtransit i made a quick dirty 2 flag port from a cs version only really to check if the bots could use the func_train which is used in other mod maps.
Whilst crapping around on this map i have found by accident another undocumented waypoint function called "health" waypoint" more likely i'm guessing this is HPB BOT code pre BlitzBot pre Sturmbot code Also it's another waypoint that can't be placed unless something is there first ![]() ![]() Which give me idea about the weapon_tripmine entity Find out the reactions of the bots using or taking Half-Life DM "Trip Mines" first Find out what type of waypoint is made for the Half-Life DM "Trip Mines" if any? If no type is made it might be possible in later versions of Sturmbot/dod to assign in theory: "Object location waypoint" at the trip mines to pick up "Capture bomb/location waypoint" to place the trip mines "Break waypoint" at the "Object location waypoint" for axis/allies Edit: Well i think i can scrap that idea above i checked from dod 1.0-1.3b weapon_tripmine and other some other entities show in a edited bsp but not in the map so that's the end of that. |
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Lo-Fi Version | Time is now: 3rd September 2025 - 01:43 AM |