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genmac |
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#1
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Rcbot2 version...beta 0.94...non metamod version.
Botrix version...v0.0.4 http://www.famaf.unc.edu.ar/~godin/botrix/ All Rcbots profile set-up... visionticks_clients = 2 visionticks = 40 pathticks = 40 braveness = 99 aimskill = 10 sensitivity = 10 rcbot_supermode 1 All Botrix using default stock settings. Here's how it went....hehe. DM - FFA ...5 rcbots vs 5 botrix ...10 min battle...@ dm_steamlab ![]() One on One battle...@ dm_zest...10 min battle. ![]() |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Botrix looks like they do well in your tests. How is their behaviors compared to rcbot2, are they aimbotish?
The documentation suggests they are fairly flexible/adaptable for weapons/items & such. It says this in the docs too: QUOTE Botrix should work with other mods, say Counter-Strike: Source. Check out [*.items.*] and [*.weapons] sections to know how items and weapons are handled. If you could make bots work for other mods, please send me your config file and I will publish it on my site. I also wonder if they are crashing on tf2/steam right now, with all the valve updates? ![]() I'm thinking they will have the same issues as rcbot2 has with all those pesky steam updates... Anyways, looks interesting, thanks for sharing... ![]() Merry Christmas everyone... ![]() |
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Lo-Fi Version | Time is now: 19th June 2025 - 05:23 PM |