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Depot
post Mar 2 2005, 08:43 PM
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Howdy all! Just stopped by to see what condition your condition was in. tongue.gif

To those who don't know me, I used to help teh Cheeseh way back when RCBots first came out for NS (aka kwikloader). Right now, I am setting up the Duel of the Bots so this necessitates my return to RCBotdom.

Also, I have "rcbot addbot 1" in my server.cfg to (hopefully) add a bot to marine team only, but instead it adds TWO bots, one to each team. Help ?!?!?

Thirdly, as some maps don't have rcbot waypoints I would desire no bots join while said maps are playing. How do I do this? PLEASE don't tell me I have to create a map.cfg for EVERY map! dry.gif
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Sandman[SA]
post Mar 3 2005, 11:04 AM
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QUOTE (Depot @ Mar 2 2005, 11:14 PM)
I don't want RCBots on every map in my mapcycle, and I darn sure dont want to have to create 50 plus map configs to prevent it. Why can't this be coded so that no bots will join if there's no waypoints for that map?

=== edit ===Why won't the bots upgrade weapons in Combat if I have hmg priority at 5 and lmg priority at 1? Enclosed find 1 tabshot from a test (rcbots tweaked by lordskitch)

My guess is that rcbot was not truely designed for dedicated server usage, mainly only intended for LAN games. Why cheeseh never used a check for waypoint method, only he can answer.

Ummmm, I don't know why your having this problem because rcbots are upgrading agressively in beta4a combat. Although, rcbot marines are far more devistating then there alien counter-parts.
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