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> RCBots in Natural-selection 3.05, Training on being commander
OZZIE
post Oct 1 2005, 03:46 PM
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I googled around a bit to find a good bot that I could use to train up my comskills with..
I took me a while to get everything installed and working.
So now I have lastest full version of the bot and whichbot.
I fill up aliens with whichbot and rcbots on marines.
Enter the cc (Command chair).
The thing is all bots starts running of to their damn waypoints and nobody stays and builds. And bots that run past a rt dont stop there (even a short while) they just run past. It annoys me that the bots are really unwilling to build. If I set a structure right beside a bot it starts building (in most cases) but if it's just 2 meters away it just keeps going of to some pointless waypoints.

To my suggestions:
* Make bots go to waypoint (From the commander) TOP PRIORITY. To avoid you having to keep giving waypoints to the bot for him to move you can make a timer. Say after like 1 min the last wp (from the commander) drops in priority and after 2 min it drops even lower and so on..

* Increase the distance the bot has to be from a structure to start building it.

* If possible make a system so the bot recognices if the team has no ip and then he goes back to cc (then it works with relocations) to build the ip.

* Make bots recognice rts (resource towers) and stop there and use the radio event: [Request Order]

This would make a very good bot for commander training and more like a real player. I know that all this is alot of work but the profit is very nice too. The ns world would praise your bot and it would become very popular.

Best regards OZZIE
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Cheeseh
post Oct 4 2005, 11:37 PM
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The orders are already of "high priority" basically when a bot gets an order, they forget what they are doing and do the order, unless they are getting attacked. The marines will build structures from time to time if they see them (No matter how far!) as long as they see them, they will go to them and build them.

The distance for seeing structures is already quite big, perhaps they just aren't seeing them until quite late because of simulated reaction times, you can use some tweaking commands, like:

max_update_vision_revs
update_vision_time

in botprofiles ( http://rcbot.bots-united.com/botprofiles.htm )

note: it's update_vision_time, not max_update_vision_time (typo on my part)

The waiting at resource fountains feature was in my old bot for NS 1, but was removed because many found it annoying, so maybe I might sometime add it again but add a command to disable it.
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