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> Can bots pull a box with Pushable Object Waypoint?, If they overshoot, can they pull it back
Swoop
post Mar 22 2006, 12:32 AM
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Hi Everyone.

I am having a blast with RCBot in SvenCoop! I have also downloaded the source and edited things like waypoint vector colors to make waypointing easier to work with and easy to identify. I have also edited the bot_menu so that there is a BACK Option for every menu page (but first.) I am addicted! smile.gif If anyone is interested, drop me a line.

Anywho, my question is this: Using The Pushable Object Waypoint, If a bot overshoots his pushing of a box when trying to get it under an opening, will he have the ability to PULL it back if it gets sent to a corner?

I guess this pulling ability would be good for other situations, too; not just overshooting.

Thanks,
Swoop
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Swoop
post Mar 23 2006, 08:33 PM
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QUOTE
.. long sentence?


Hehe, yeah, I think ya lost me on that one. Are you saying that basically, I don't need any paths pointing to the pushable waypoint, but to just have it in the vicinity? Also, are you saying that I DO need a pathway that goes by somewhat near the pushable OBJECT (ie, a box) that the bots can follow a path to. When would they ignore it altogether?

I guess ya lost me with too many "pushable"s in one sentence and now my head hurts! LOL! laugh.gif
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