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Swoop |
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#1
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![]() Newbie ![]() Group: Members Posts: 9 Joined: 22-March 06 From: Colorado Member No.: 702 ![]() |
Hi Everyone.
I am having a blast with RCBot in SvenCoop! I have also downloaded the source and edited things like waypoint vector colors to make waypointing easier to work with and easy to identify. I have also edited the bot_menu so that there is a BACK Option for every menu page (but first.) I am addicted! ![]() Anywho, my question is this: Using The Pushable Object Waypoint, If a bot overshoots his pushing of a box when trying to get it under an opening, will he have the ability to PULL it back if it gets sent to a corner? I guess this pulling ability would be good for other situations, too; not just overshooting. Thanks, Swoop |
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Swoop |
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#2
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![]() Newbie ![]() Group: Members Posts: 9 Joined: 22-March 06 From: Colorado Member No.: 702 ![]() |
Hehe, yeah, I think ya lost me on that one. Are you saying that basically, I don't need any paths pointing to the pushable waypoint, but to just have it in the vicinity? Also, are you saying that I DO need a pathway that goes by somewhat near the pushable OBJECT (ie, a box) that the bots can follow a path to. When would they ignore it altogether? I guess ya lost me with too many "pushable"s in one sentence and now my head hurts! LOL! ![]() |
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Lo-Fi Version | Time is now: 19th July 2025 - 12:34 PM |