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IHQ-Reima[DWMH] |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 67 Joined: 7-June 06 From: Finland Member No.: 737 ![]() |
Hi all!
I tested and tested and rip almost every hair from my head..no it hasnt anything to do with amxx plugins or the configs... What I mean eh? WB + RCBot = crash every 30min-4h, rcbot alone = crash every 4h-32h, Whicbot alone = crashes occur VERY seldom. Venom compiled me the latest rcbot_mm.dll with debug(?) and the size is 1.2MB. So I have the very latest RCBot running but I am 90% sure that the RCBot crashes my server. Yes...it is still beta but I would really hope that it could crash only twice a day ![]() I have seen an RCBot error message that says something what I can't remember now and it isn't in the hlds log. But it said Fatal error and I assume it had something to do with whicbots...rcbot somehow doesn't understand other bots? Is this a common problem? I can reproduce the error message if needed. EDIT: I deleted the bots megahal files and waypoint visibility files and I got 6,5h uptime without crash (until one map crashed the server...I had accidentaly an old file ![]() EDIT2: No...that didn't help... |
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IHQ-Reima[DWMH] |
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Post
#2
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 67 Joined: 7-June 06 From: Finland Member No.: 737 ![]() |
CODE config commanding 0 config wait_for_orders 1 config dont_shoot 0 config chatting 0 config real_mode 0 # config max_bots 8 # config min_bots 8 config gorge_amount 0.2 config update_ladder_time 0.2 # config update_ladder_time 0.0 config wall_stick_tolerance 5.0 config tooltips 0 config disable_bot_squads 1 config disable_all_squads 1 # max path revs: The number of times the bot checks # to find a path from a waypoint to another. Doing # this is CPU intensive so it is spread out across # a number of ticks. The amount of checks made is # the amount of <revs>. The higher <revs> is then # the quicker a bot will find a path but the more CPU will be used. # default = 100 config max_path_revs 100 # Update vision revs: The number of entities to be processed # every time the bot updates its visibles. Keep this low if # you have a slower CPU. Default = 160 config max_update_vision_revs 160 # update_vision_time: The time for this bot to update a number of entities # in the game to add to their visible list. # Increasing this will increase bots reaction time # default = 0.07 config update_vision_time 0.07 # reserve bot slots config reserve_bot_slots 0 # bots old chat chance config chat_percent 0 # bots reply chat chance using megahal config chat_reply_percent 0 # keep bots learning their chatting skills config chat_dont_learn 1 # bots try to balance teams config balance_teams 0 # dont build ip at NS start config marine_auto_build 1 # reply to bots too config chat_reply_to_bots 0 # allow bot cam (may run slightly slower) config allow_botcam 0 # testing config bots_wait_for_bots 0 config blinking 0 config wait_at_res 0 config u_healing 0.6 config u_hive 1.0 config u_restower 0.8 config u_structure 0.6 config u_refill 1.0 And a short answer: yes it is 0 ![]() |
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Lo-Fi Version | Time is now: 26th July 2025 - 01:19 AM |