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Salvax |
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#1
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 75 Joined: 14-February 07 Member No.: 1,034 ![]() |
bot can't hold a gravity gun even the bot profile is edited : weapon = weapon_physcannon
lost weapon code in some files of the source? ![]() i am doing some thing on checkstuck part of the codes in bot.cpp, trying if bot can use gravity gun to push the objects away, but i find bot can't even hold a gravity gun...*faint* |
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Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
bot can't hold a gravity gun even the bot profile is edited : weapon = weapon_physcannon lost weapon code in some files of the source? ![]() i am doing some thing on checkstuck part of the codes in bot.cpp, trying if bot can use gravity gun to push the objects away, but i find bot can't even hold a gravity gun...*faint* Physcannon was removed, see HLDMBot :: modthink CODE void CHLDMBot :: modThink () { // dont use physcannon for now... switch to pistol <----------------------- if ( m_pPlayerInfo->GetWeaponName() && *(m_pPlayerInfo->GetWeaponName()) ) { if ( !strcmp("weapon_physcannon",m_pPlayerInfo->GetWeaponName()) ) //<--------------------- { m_pController->SetActiveWeapon("weapon_pistol"); // <--------------------- overrides physcannon } else if ( !FStrEq(m_pProfile->getWeapon(),"default") && !FStrEq(m_pProfile->getWeapon(),m_pPlayerInfo->GetWeaponName())) { m_pController->SetActiveWeapon(m_pProfile->getWeapon()); } } } |
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Lo-Fi Version | Time is now: 21st August 2025 - 11:44 PM |