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Salvax |
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#1
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 75 Joined: 14-February 07 Member No.: 1,034 ![]() |
bot can't hold a gravity gun even the bot profile is edited : weapon = weapon_physcannon
lost weapon code in some files of the source? ![]() i am doing some thing on checkstuck part of the codes in bot.cpp, trying if bot can use gravity gun to push the objects away, but i find bot can't even hold a gravity gun...*faint* |
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Salvax |
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#2
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 75 Joined: 14-February 07 Member No.: 1,034 ![]() |
awesome! Thx a lot, Captain ! I would like to take some more time to explore !
hmmm, i'm gonna take exams next few days later, so...i have to focus myself on my study. I just added some simple codes: ___feb 25th 2007___ added: bot can randomly switch weapon (weapon picked up, pistol, grenade and SMG. and Be SURE in bot profile, weapon = default ). improved: bot can sprint randomly (not ONLY attacking or under attack). _____OLD LOG ______ added: bot can sprint. added: bot can have secondary attack mode (SMG Grenade, AR2 Ball, Shotgun, S.L.A.M, Grenade). You can download the latest modified source code and test only [HPB_bot2.dll] here: rcbot2_test_only_feb25.rar (test map included) http://www.sendspace.com/file/tyxlae modified_rcbot2src_base_feb25.rar http://www.sendspace.com/file/vodflz You can also search "salvax" to check the modified source code. Thank You Again, Captain Cheeseh !!! ![]() |
SuperHebbe |
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#3
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Member ![]() ![]() Group: Members Posts: 23 Joined: 18-February 07 From: Norway Member No.: 1,040 ![]() |
Hi again
Can you fix so that the BOTs don't fire the ALT-weapon when they do not have ammo... Got a lot of *clicking* BOTs flying around ![]() PS! Too bad I only knows C and not C++ ![]() |
Cheeseh |
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#4
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Its impossible to find out how much ammo they have, primar yor secondary ammo is impossible to retrieve through Valves plugin API, which is why I'm waiting on Valve to fix before taking this project more seriously.
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