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madmax2 |
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#21
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
well I;m almost done with the changes to hl2dm, just some tf2 tweaks to do. I also thought I'd add some proper DOD:S support for the bots, but DOD:S has gone and mucked up all bot support via VMF plugins as they have their own zombie bots, and they just take over rcbots when they are added, which means they just go crazy.... I agree with genmac, if dod:s support can be added that would be awesome. I used to play a lot of dod with sturmbots (& waypoint), an excellent dod bot. It will give me another reason to move up to RCbot2 ![]() ![]() |
Cheeseh |
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#22
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Ive got them working in dod:s with many features already added. They can capture flags. Attack and defend, snipe, machine gun, use and understand some radio commands, change classes, throw grenades, know about smoke grens , go prone etc
I just need to add bomb map support and fix a few things and it should be ready |
genmac |
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#23
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
wow that's awesome news for dods! tnc you very much Chesseh! ...and Merry Christmas hehe!
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Cheeseh |
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#24
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
wow that's awesome news for dods! tnc you very much Chesseh! ...and Merry Christmas hehe! here's a video so far , nearing completion http://www.youtube.com/watch?v=Kp7P3WKYfFM waypoints: http://www.youtube.com/embed/HWwG3VUJR4o |
genmac |
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#25
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
very nice!
so that's how the waypoiting system for dods only or will it be or for all mods as well? |
Fillmore |
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#26
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
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genmac |
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#27
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
hehe well the boxes on dods looks new to me. when i made wpts for hl2dm they didn't looked like that.
anyway fired up dods and this simple orange map with rcbot2 0.63 and for some reason or may be dods rescent update kinda made them move better, and they sprinted a lot and do not jump that much, I had fun lol! Hope the new version will be release soon. |
Cheeseh |
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#28
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
hehe well the boxes on dods looks new to me. when i made wpts for hl2dm they didn't looked like that. anyway fired up dods and this simple orange map with rcbot2 0.63 and for some reason or may be dods rescent update kinda made them move better, and they sprinted a lot and do not jump that much, I had fun lol! Hope the new version will be release soon. the waypoint system is the exact same except there are some new waypoint types, you can see them in the waypoint guide... here : http://rcbot.bots-united.com/wptguide/RCBo...ing%20Guide.htm by the way another video of them in dod_anzio http://www.youtube.com/watch?v=G22xXanG2iA |
genmac |
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#29
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
I check this thread like a hunndred times a day lol hoping to get some updates and once there is it feels like it's xmas again hehe. awesome work there cheeseh!
any estimate when will you release the new version? |
Cheeseh |
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#30
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I check this thread like a hunndred times a day lol hoping to get some updates and once there is it feels like it's xmas again hehe. awesome work there cheeseh! any estimate when will you release the new version? Hey genmac, i'm always hoping it will be by next week , all I need to do is create a little install program. I'm guessing though within the next two weeks, hopefully less |
genmac |
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#31
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Hey genmac, i'm always hoping it will be by next week , all I need to do is create a little install program. I'm guessing though within the next two weeks, hopefully less cool! btw is there a sprint waypoint now? or an option to make bots to sprint always? making them sprint always will kinda emulate human aggressive players i think. |
madmax2 |
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#32
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Great news Cheeseh
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Cheeseh |
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#33
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
cool! btw is there a sprint waypoint now? or an option to make bots to sprint always? making them sprint always will kinda emulate human aggressive players i think. they sprint by their own choice. although there is a bug with sprinting in dod:s atm i need to work out so no sprint waypoint - as for waypoints I'll leave some maps without waypoints to give opporunities for waypointers to practise |
hangphyr |
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#34
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Member ![]() ![]() Group: Members Posts: 12 Joined: 24-January 12 Member No.: 2,149 ![]() |
I see the changelog update, but can you elaborate on whats improved with the TF2 medic bots? They previously had a lot of problems like using the needlegun way too often, not ubering, and very glitchy healing rates.
Also one thing I noticed from playing today, engineer bots have the habit of trying to upgrade mini sentries. |
Fillmore |
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#35
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
I see the changelog update, but can you elaborate on whats improved with the TF2 medic bots? They previously had a lot of problems like using the needlegun way too often, not ubering, and very glitchy healing rates. Also one thing I noticed from playing today, engineer bots have the habit of trying to upgrade mini sentries. Well, Engiebots haven't been coded to properly use the minisentries, so they'll just tank them like the regular sentries ![]() |
Cheeseh |
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#36
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Well, Engiebots haven't been coded to properly use the minisentries, so they'll just tank them like the regular sentries ![]() yeah they don't know the difference between mini and normal sentries yet cos they are extra weapons. I will need to have a look at that in the future. As for medics, yes, they heal more often, their goal is to stick next to a player, if not, find a player to stick next to by going to spawn or a defend waypoint, if they have no player and an enemy they will use their combat weapon. They will uber properly now too and the healing is mainly fixed thanks to the run player hook which is new. However due to the run player hook it might crash between maps ocassionally, that will be a future concern though as the main thing is to get the bots working in the game for a few maps. I'm nearly ready to release the next update but I've noticed when playing with them it is pretty difficult, especially in DOD:S , their aiming seems far too good even though I've reduced it considerably... |
hangphyr |
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#37
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Member ![]() ![]() Group: Members Posts: 12 Joined: 24-January 12 Member No.: 2,149 ![]() |
Overly skilled aim only really matters with snipers in TF2, and I'd live with that, sniper bots are generally not aiming well enough as is compared to humans. Can't comment on DOD:S since I haven't played DOD since HL1.
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Cheeseh |
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#38
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Yeah, working on it, in that case I won't mind too much with the snipers, especially when they are looknig through the scope
by the way with the new version you won't need to pause the rcbot plugin to add an official TF2 bot, jus type tf_bot_add while rcbot is runninng and it won't crash ![]() |
hangphyr |
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#39
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Member ![]() ![]() Group: Members Posts: 12 Joined: 24-January 12 Member No.: 2,149 ![]() |
I've never had to pause the rcbot plugin to add tf2 bots before, actually.
sv_cheats 1 rcbot addbot (for half the players) sv_cheats 0 tf_bot_quota 24 No crashes from that ever. Unless setting cheats back to zero counts as pausing..? |
Fillmore |
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#40
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
I've never had to pause the rcbot plugin to add tf2 bots before, actually. sv_cheats 1 rcbot addbot (for half the players) sv_cheats 0 tf_bot_quota 24 No crashes from that ever. Unless setting cheats back to zero counts as pausing..? I have an idea going on that TF2 did something to the bot adding code on the MvM Update that fixed the crash, but I haven't really tested this on any map other than the MvM maps themselves. |
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Lo-Fi Version | Time is now: 18th August 2025 - 07:33 PM |