IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Bugs of TF2 bots
dgesd
post Nov 2 2014, 06:24 PM
Post #1


Member
**

Group: Members
Posts: 43
Joined: 23-February 14
From: Russia
Member No.: 2,325



Hi!
I noticed a few bugs.
*sometimes after swimming bots move at a slower speed and it is noticeable.
*sometimes bots can't get out on the steep shore.
*bots don't always take the jump.
IPB Image
*no comments.
*sometimes demomen shoot stickies (after the shot explode them) and grenades in different directions, and this leads to their death.
*engineers do not always react to enemies when he go for metal.
*bots don't always use teleport if he leads into the right direction, but it is not in their way.
*sometimes heavies when spins the gun , heavy lost speed and very, very slow going.
*snipers do not cower (if need) when aim.
*often when a spy is faced with an enemy spy ,then they just stand.
*spies don't always try to avoid collision with the enemy.
*bots don't aim down when using melee weapons.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
genmac
post Jan 26 2015, 12:05 PM
Post #2


RCBot Guru
*****

Group: Waypointers
Posts: 571
Joined: 11-November 11
Member No.: 2,098



*sometimes after swimming bots move at a slower speed and it is noticeable.

...ah so that's what made them go slow again.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Raus
post Apr 13 2015, 01:08 PM
Post #3


Newbie
*

Group: Members
Posts: 2
Joined: 13-April 15
Member No.: 2,381



Here are some other odd bugs I've noticed too:

*engineers never build teleporter exits

*engineers never upgrade nor move the dispenser, they do upgrade and move the sentry though

*engineers often build their sentries backwards

*as mentioned above with engineers not reacting to enemy fire when going for metal, I've seen engineers go for obscure sources of metals, sometimes going deep into enemy territory to retrieve metal

*possibly just from the bot profiles, snipers have horrible aim

*I'm not sure if this is a bug or not, but when snipers are close enough to an enemy, the try to no-scope or something O.o

*when pausing and then unpausing using the pause command, the bots seem to suddenly pop up in different areas, seemingly as if they are still moving despite being paused, the longer the pause, the more noticeable their movement is; likewise the shorter the pause the shorter their distance traveled is; though incredibly long pause times still leaves the bots in the general area, as if they were idling around the area

There were some more bugs, I think, but I forgot them.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 28th April 2024 - 09:37 PM