Support for Day of Defeat Beta's from Beta1-dod 1.0 version, Old skool dod working over WON2 |
Support for Day of Defeat Beta's from Beta1-dod 1.0 version, Old skool dod working over WON2 |
256 colors |
Jul 18 2015, 12:06 PM
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#1
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Member Group: Members Posts: 23 Joined: 18-July 15 Member No.: 2,398 |
This might interest some people enjoy!
Half-Life mod - Day of Defeat Beta 1.0 dedicated server over WON2 https://www.youtube.com/watch?v=3xmVIUEPj9Y Half-Life mod - Day of Defeat Beta 1.1 dedicated server over WON2 https://www.youtube.com/watch?v=mybFgrtOwGc Half-Life mod - Day of Defeat Beta 1.2 dedicated server working over WON2 with BlitzBot and clients https://www.youtube.com/watch?v=m8sxrpuBBqk Half-Life mod - Day of Defeat Beta 1.3 dedicated server over WON2 https://www.youtube.com/watch?v=SGBBmFQHAwU Half-Life mod - Day of Defeat Beta 2.0 dedicated server over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=Q-mcQ_tWCkw Half-Life mod - Day of Defeat Beta 2.1 dedicated server working over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=3XxgoMP4bks Half-Life mod - Day of Defeat Beta 3.0 dedicated server over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=WxHiw9brSNE Half-Life mod - Day of Defeat Beta 3.1 dedicated server working over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=maLPUUQ_Cuw Note:Use only BlitzBot 2.05Alpha for (dod 1.0 Beta) works for lan only Very little waypoints for BlitzBot for either Day of Defeat Beta 1.1/1.2(you would have to make those good luck lol!). Day of Defeat Beta 1.3 works in a partial way (you can see why in the video info) BocBot1.2 supposedly works better as dedicated server but it's untested because a lack of waypoints Anybody fancy a go making them? Edit:To mods remove if you want to? but i'd like to point out when the change from WON2 to NeuWon happens it means you only have to use original and official mods/patches/HLDS |
genmac |
Jul 20 2015, 02:15 AM
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#2
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
I used to make wpts for bocbot and some of them are here on this wpt pack...let me know if they work.
https://www.mediafire.com/?wkg5pbzffi36ti5 Yo Zneaker (bocbot author) hope you're still out there!!! Plz say hi if you're still coding away hehe!!! Ok found some blitzbot wpts on my old bot treasure box of yester years just let me know if they actually work... https://www.mediafire.com/?4i4azby2ctc9gel I have some really old sturmbot beta 0.5 I think the first ever release might work on dod beta 1 let me know if you wanna test it out. For dod beta 1.3 I'm using sturmbot version 1.1. For dod beta 3.1 I'm using sturmbot version 1.4. http://sturmbot.org/index.php/downloads/ca...er-dod-versions I love those 2 dod betas reason why I have working standalone for them faithfully secure for eternity hehe! |
256 colors |
Jul 20 2015, 05:35 AM
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#3
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Member Group: Members Posts: 23 Joined: 18-July 15 Member No.: 2,398 |
I used to make wpts for bocbot and some of them are here on this wpt pack...let me know if they work. https://www.mediafire.com/?wkg5pbzffi36ti5 Yo Zneaker (bocbot author) hope you're still out there!!! Plz say hi if you're still coding away hehe!!! Ok found some blitzbot wpts on my old bot treasure box of yester years just let me know if they actually work... https://www.mediafire.com/?4i4azby2ctc9gel I have some really old sturmbot beta 0.5 I think the first ever release might work on dod beta 1 let me know if you wanna test it out. For dod beta 1.3 I'm using sturmbot version 1.1. For dod beta 3.1 I'm using sturmbot version 1.4. http://sturmbot.org/index.php/downloads/ca...er-dod-versions I love those 2 dod betas reason why I have working standalone for them faithfully secure for eternity hehe! Thank you those are really helpful if you have Sturmbot 0.9 and Sturmbot 0.9b/sturmbot beta 0.5 i will take to complete a full set of betas. Other known bots for dod that are hard to find Abot Teambot FlamerBot BlitzBot 1.0 Alpha/BlitzBot 1.7 Alpha A very rare Japanese bot called either bot93/94 for dod Two other bots i can't find Landserbot 1.0 or AgroBot for War in Europe mod You might know me under my old username from years ago Sydslag i was lead beta tester for Johan for Sturmbot so gimme a shout on Steam if you want too Also you should really use Sturmbot 1.5.1 for dod 3.1 but i guess if 1.4 works use that instead One last thing i sometimes host a dod 1.3b/3.1 server so if anybody wants to hop on as i need more clients this would help out no end. Edit:BoC-Bot 1.2 currently crashes Day of Defeat Beta 1.3b with new waypoints. Also BoC-Bot 1.2 i can't seem to load any of default BoC-bot v 1.1 waypoint pack that came with BoC-Bot 1.2?(seems odd 1.1 waypoints inside of BoC-Bot 1.2?) Lot's of confusion with BoC-Bot at the moment do i need BoCBot Versions from: BoCBot Version: 1.0 to BoCBot Version: 1.3? I'm also guessing any waypoints will have to be specific for each version of the bot? |
genmac |
Jul 21 2015, 03:51 AM
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#4
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
Sturmbot collection...here are all my sturmbot files. May be you should try some them out first since sturmbot has better AI hopefully will work with the earlier betas of dod.
https://www.mediafire.com/?41ficshfiehcbcc BoC-bot collection ...old wpts won't work on the last updates of this bot I think so you need to check the dates of the wpts if there's no readme or infos about them. AS for the last update I think I made some wpts for those I just can't recall which one now but all the boc wpts I have are here so hope you find the ones that works. https://www.mediafire.com/?i6lkkhkqeczwaqb As for the other dod bots wow I don't even remember some of those hehe. I do have some flamerbot and teambot. Nice to know you're one of Jowo's tester really sad we lost this awesome bot developer. I wonder if anyone got a hold of his sturmbot source codes? Anyway let me know if you got them working...CHeers!!! :-)) |
256 colors |
Jul 21 2015, 03:59 AM
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#5
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Member Group: Members Posts: 23 Joined: 18-July 15 Member No.: 2,398 |
Sturmbot collection...here are all my sturmbot files. May be you should try some them out first since sturmbot has better AI hopefully will work with the earlier betas of dod. https://www.mediafire.com/?41ficshfiehcbcc BoC-bot collection ...old wpts won't work on the last updates of this bot I think so you need to check the dates of the wpts if there's no readme or infos about them. AS for the last update I think I made some wpts for those I just can't recall which one now but all the boc wpts I have are here so hope you find the ones that works. https://www.mediafire.com/?i6lkkhkqeczwaqb As for the other dod bots wow I don't even remember some of those hehe. I do have some flamerbot and teambot. Nice to know you're one of Jowo's tester really sad we lost this awesome bot developer. I wonder if anyone got a hold of his sturmbot source codes? Anyway let me know if you got them working...CHeers!!! :-)) Thanks for the files cheers as far as Sturmbot goes we only started dedicated server support at Sturmbot 1.2 so older betas may work as dedicated servers but i bet in a limited way but should be ok for simple lan. At first look it seems BoC-bot files i have now are all BETAS i think need VERSIONS from 1.0-1.5? Or looking at history it would be either 1.0 or 1.1 or 1.3 versions specific for DayofDefeat 1.3b Hard to know without any real information or read mes in the files BoCBot Version: 1.4 Release Date: 3/11/02 Features: -DoD: V2.0 fully supported (all weapons + classes) -DoD: added special MG handling -DoD: added bomb goal and wpt -DoD: added new proning tactics -FA: added flag goal and push wpt -FA: bots ow use ammoboxes -FA: fixed ak47 bug -FA: new prone algorithm -FA: added new dodge-for-cover code -FA: fixed reloading bug -all supported MODs: -new combat action system -added more weapon specific accuracy -new aiming code -new movement around corners -more goal based movement -paths now include up to 2 MOD-specific goals -improved alternative nav system -new weapon handling (under water etc) -linux support improved BoCBot Version: 1.3 Release Date: 1/18/02 Features: -linux version available -FA skill system is now fully supported (medics etc.) -added turnspeed -added some reaction time factors -new "search for enemy code" -better combat movement + memory system -tactical combat movements improved -new player unstuck code -fixed FA respawn bug -improved navigation (especially regarding *.bwa files) -fixed some performance issues -3 new options available in the bocconfig.exe -fixed wallhugging-bug -proning and walking backwards while not being engaged in battle -simple support of the use of turrets -new skill-statistic code (usefull for later releases) -added the option to add "Quick Config" bots for FA -some more teamwork issues have been solved -new chat file-now combat chat only -fixed some problems using the bridge in aztec -you can now force bots to walk to a valley by using range 0 wpts -new aim code to avoid bots that aim for about half a minute -lot's of bugfixes (the *.dll's size increased by about 100 KB) etc. BoCBot Version: 1.2 Release Date: 11/18/01 Features: -alternative waypointing system -burst fire when using rifles -completely new bocconfig.exe file -new connectionsystem -weapon based combat behaviors added -completely new combat code -P.I.S performance has been improved -bots will wait,aim and give you a headshot,if they see you but you don't see them :-) -botmenu fix,bots won't kick each other anymore -botmenu fix,menu stays open after adding a bot -death message fix,bots are navigating better at the start of each life -new waypoint-finding algorithm (bots aren't getting stuck that often anymore) -improved navigation (more squad based now) -autopath-feature to let the AI record paths -new goal system for the P.I.S at the start of a map -fixed some mapchange problems -combat action system bug has been fixed (bots aren't just standing and shooting anymore) -navigation without waypoints has been improved -new cover-during-battle system -etc. BoCBot Version: 1.1 Release Date: 10/19/01 Features: -added FA support -recoded combat-behaviors -recoded grenade usage -new dynamic path-interchange system for CS and DoD(bots chose/change paths a lot better and more intelligent than ever before) -FA parachuting support -CS bots guard planting/defusing friends -FA grenade support -new aiming for FLF and FA -MOD specific botmenu -all FA classes supported+different behaviors -fixed FLF weapon slot3/4 bug -etc. BoCBot Version: 1.0 Release Date: 10/9/01 Features: -"human ladder" -wpt -smoother navigation -FLF support -capture point-wpt for FLF -tactical capturing in FLF -grenade support for FLF -better and more realistic aiming -more combat moves -first non-beta version -changed the "range 0" wpt - handling -class specific bot speeds -etc. BoCBot Version: 2.7 beta Release date : 09/28/01 Features: -added sniper paths -new improved combat (help friends) -less tks -paths are handled in a bit different way -bot shoots breakable things while camping -improved camping/sniping/proning -improved some CS goal functions -added a delay for bots at the beginning of a round -shortened the bots' blinded time -bots look around a lot more intelligent now -etc. BoCBot Version: 2.6 beta Release date : 09/15/01 Features: -fixed the bots-turnaround bug -bots dodge to avoid corners -recoded the grenade code for DoD -added a new parameter to the brain.exe options -fixed some camping bugs -improved combat-memory -adjusted bot skills -adjusted bot search radius -recoded all bot-turn funktions -more intelligent flag capturing/hostage rescuing -bots don't grab another bot's hostages anymore -better follow-path code -new commands - "removepaths" and "kickall" -new shoot-breakable code -etc. BoCBot Version: 2.5 beta Release date : 09/5/01 Features: -fixed spinning CS bots bug -fixed DoD control-point bug -improved jumping -new combat code-intelligent "enemy jumping" -new weapon-pickup code -improved VIP behavior -improved hostage rescuing -adjusted bot skills -fixed combat-navigation -new player unstuck code -fixed "shotgun spree" in CS BoCBot Version: 2.4 beta Release date : 08/28/01 Features: -new navigation system (for steep hills) -fixed ladder problems -adjusted grenade throwing -improved button usage -improved follow user code -bots automatically capture points -fixed some dedicated server problems -added percentage value to button wpts -etc. BoCBot Version: 2.3 beta Release date : 08/14/01 Features: -bots look around while camping -different camping direction -improved duck jump and normal jumping -bots throw grenades over walls -added some dedicated sever commands -boc.cfg file is loaded at the beginning of each map (even after mapchange) -no more crashes concerning the brain program -improved combat action system (skill based) -DoD bots bandage themselves -bots look around corners for hidden enemies -new wpt saving system -etc. BoCBot Version: 2.2 beta Release date : 07/22/01 Features: -added prone wpt -added prone-camp wpt -added optional time parameter to camp wpts -fixed hearing bug in CS -added boc.cfg editing program -bots use more weapons -added knifeonly and psycho mode -grenade support for DoD -fixed duck-jump -much more BoCBot Version: 2.1 beta Release date : 07/14/01 Features: -new waypointsystem -better path display -added boc.cfg file for additional options -fixed bunnyjumping after spawning in DoD -bugfixed dedicated server mode -new dedicated commands -optimized navigation system -much more BoCBot Version: 2.0 beta Release date : 07/05/01 Features: -bomb waypoints -configurable chat file -DoD support (all features that worked in former BoC versions are working) -skill system now 1 = easiest,10= hardest -opportunity to define the bot's class -sniper behavior for DoD -bots are blinded by flashbangs -shooting at dead/dissapeared enemies (kill enemies through walls) -pickup weapons while following user -grenade avoidance -new alternative navigation system -better follow-user code -much more BoCBot Version: 1.8 beta Release date : 06/03/01 Features: -improved vip cover -bots dropping bad weapons,picking up good ones -skill system -waypoint unstuck improved -finetuning (dodging,player unstuck etc) -hostage/button support improved -sniperpoints -chat system (only basic such as "i got a hostage" etc ,yet) -map change bug fixed -new navigation (waypoints that move in a certain range) -bots pick up the bomb more often -buying fixed and improved -"range [range]" command to alter ranges implemented -"it's gonna blow" warning after planting a bomb -new follow-user code -"addarea [range]" to add moving wpts -much more BoCBot Version: 1.7 beta Release date : 05/18/01 Features: -advanced bot-memory -freezetime -menu system for all BoC-commands -replace-closest-wpt and remove-closest-wpt commands implemented -BoC- directory now in cstrike/boc and cstrike/boc/wpts -better buying -vip takes cover -more options for path-movement (backwards..etc) -path display -faster waypointfinding at beginning of each round -radiocommands (Go,storm the front,cover me,follow me, hold this position,regroup team,stick together) BoCBot Version: 1.6 beta Release date : 05/07/01 Features: -much better aiming system -fixed some terrorist moving difficulties -waypointlimit/map now 400 instead of 200 -bots walk smoother -waypoint-unstuck code -new random waypoint find funktion -silenced weapons are heard only over small distances -bots look around -bots can now walk backwards -framerate bug (bots moved weired with a framerate higher than 30)- fixed -less grenades are used -better grenade aiming -dodging fixes -"killall"-command kills all bots -simple button usage, (bots search for buttons in 12 feet radius of button-wpt) -bots-stuck-in-each-other fix BoCBot Version: 1.5 beta Release date : 04/25/01 Features: -different waypoint colors/positions -bots shoot breakable obstacles -sneaking bots -hunting bots -better grenade usage -better path waypoint support -sniping bots -bots dodge better -more situation based aiming -better ladder support -"removeall" doesn't remove the *.bwp file anymore -"defuse bomb and forget to move"- bug fixed -"addcamp" adds a camp waypoint -fixed bug with wpts after mapchange -fixed reaction time not working -bots now reload properly after a fight BoCBot Version: 1.45 beta -waypointing Release date : 04/21/01 Features: -waypoints can be displayed -waypoints can be removed -fixed bot speed problem -fixed bunnyjumping -better,less CPU consuming navigation code BoCBot Version: 1.4 beta Release date : 04/17/01 Features: -jump waypoints -duck waypoints -special vip behavior (combat,radiocommands) -HE grenade usage -improved buying -ladder support -better "follow user" code BoCBot Version: 1.3 beta Release date : 04/10/01 Features: -path waypoints -new enemy tracking code -bots use radio messages -bots rescue hostages -bots plant bomb -bots defuse bomb -new waypoint system -different wpt-file contents -door-usage improved -fighting improved -bots hear shooting and reloading BoCBot Version: 1.2 beta Release date : 03/26/01 Features: -better navigation (waypoints..) -better fight algorithms -optimized FollowUser-Code -waypoints (check out waypoints.txt) -don't fall -code BoCBot Version: 1.1 beta Release date : 02/25/01 Features: -advanced fight style (not skill-based) -waypointless navigation (naja..) -bot buys basic weapon types (SMG,MG,RIFLE,PISTOL,SHOTGUN) -make bot follow you code implemented -ladder and player avoid code -unstuck code -"addboc [name] [team]" command -added 10 bot-names -bots can hear player ...and lots of small things i can't remember |
madmax2 |
Jul 21 2015, 09:04 PM
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#6
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Wow, retro boting, brings back some memories ... Spent a ton of time playing UT/Unreal mods with bots though out this whole period, it may be my favorite game of all time. For half-life engine i think the first bot I tried was Jumbot for HLDM. Then it was HPB_bot(tfc & flf, DMC), oddbot 1.8.1(flf), foxbot(tfc), podbot 2.4(CS), then dod with sturmbot 1.1.
As with tfc/foxbot, I stuck with dod/sturmbot a long time, I never really tried any other bot for dod, not even shrikebot, which was supposed to be good, but sturmbot was and is great. 1.4 & 1.5 on dod3.1beta are quite good. Also playing sturmbot 1.6 on dod1.0 retail (free mod version) is good. I learned to waypoint with most of these bots, but mostly foxbot & sturmbot. Then I found rcbot, some rcbot version before v0.29 with Natural Selection 1.0, and I got hooked on that for a very very long time, thru many NS betas up to NS3.2, and I can't forget the awesome whichbot... NS has to be one of the best multiplayer mods ever, for half-life 1. And I never would have tried it without RCbot support... Did a lot of rcbot wpt modifications for NS and svencoop 2.1, so played that some, and tried rcbot with battlegrounds briefly. Then I got into Enemy Territory for a long time (year+), mostly with omni-bot & fritzbot (bobot too). Played around with modifying wpts & scripts for omni-bot. Then I came back to RCbot for NS & Svencoop 4.5+. I did install BOC (1.4?) into flf 1.5 at same time as oddbot, but I don't remember actually playing it, it's still there!!! Yup, I guess I love my little bot armies, too... I have these bots from your list: Note, none of these show dod support in their readme's, so they may be too old? Abot - Abot_beta7.exe - ? not sure about this one, no readme, executable setup files only... Teambot 1.0beta & 1.2beta - cstrike bot w/support for HL, TFC, OF, and FLF FlamerBot 1.0 & 1.3 - action half-life AgroBot-flf - flf only version, no wpts For BOC bot I have these Release versions, they are NOT beta: bocv10.zip - 1.0 bocv12.exe - 1.2 bocv14.exe - 1.4 bocv15quick.zip - see feature list - looks like a patch from v1.4, no wpts? just dll's & cfg files, also SO files for linux... bocv20tf.exe - see feature list - test version f I also have 24 tiny wpt packs for BOC, mostly for dod, FA, and a few flf wpts. I'll need to get genmacs wpt pack to see what he has there, maybe they are allready in his pack??? I'm on dialup, uploading is slow, so please prioritize if you want any of these... It may take me a few days, cause I have RL things to do.... ===================================================================== Featureslist: ============== BoCBot Version: 1.5 Quick Release Date: 5/10/02 Features: -dll has been splitted into 4 parts 1/MOD -4 different setups -vastly improved alt nav system -z axis used when camping -supporting FLF1.5 and CS 1.4 bocconfig: -option to influence CS weapon priority -option to add custom config bots to FA -readable output for linux users (similar to ini format) -fixed DoD aiming -improved navigation/jump algorithms -fixed all known crashes -fixed an error concerning flashbang use in CS -better buy algorithms for CS -removed the wpt options tag from the botmenu -added an autorange feature to automatically adjust the range of wpts being added -removed the autopath feature -wasn't working correctly -fixed some underwater-combat problems -fixed some combat stuff not working correctly -waycheck wpt -"bot addboc_ct" and "bot addboc_t" command for dedicated servers etc. by Harald "Zneaker" Obermaier http://www.bocbot.tk or http://www.bocbot.de.vu mailto: bocbot@gmx.net ===================================================================== BoCBot Version: Version Number: V2.0 Status: Testversion f MODs Supported: CS,DoD,FA,FLF Release Date: 9/1/2002 Waypoint Format: *.brw 2.0 (compatible to *.brw 1.0) New Features (bocbot.dll/.so): -new waypointsystem: -waypoint flags (enables special wpts to have flags as well) -goal navigation (you don't have to do anything- this is calculated by the program ->bigger *.brw -files) -waypoint-converter from *.brw 1.0 to *.brw 2.0 (just save your old wpts without team/forward wpts) -fixed DoD para-spawning problems -fixed FA spawning problems -fixed FA "black-death" -fixed ladder navigation -changed: color of wpt "trace-lines" -changed some wpt colors -added flag parameter to wpt infos -new/changed commands: teamonly,sniperonly,forwardonly, -new commands: c_teamonly,c_sniperonly,c_forwardonly -changed bocmenu "improve - weaken" skills tag -new navigation system (for tracking down enemies/ corner navigation) -changed range navigation -completely new combat behaviors and actions -added "buttoncheck" for navigation/combat improvement -fixed wpt navigation (no wpt skipping anymore) -fixed DoD teamkill in para-mode -added new radiocommands -new bot communication -changed aim code -fixed FL_FAKECLIENT probs -compatible to FLF 1.7, DOD 3.1 -tweaked reload code -fixed knife(handgun navigation -improved combat performance -improved navigation performance -etc. New Features (bocconfig.exe): -fixed dod para_selection errors -fixed mod_num problems Misc New Features: -new logo ;-) -setup file for windows -updated liblist.gam files Copyright © Harald "Zneaker" Obermaier http://www.bocbot.de.vu http://www.bocbot.tk bocbot@gmx.net ================================================== [Edit] You probably know of these 2 sturmbot sites, but here are a couple links: http://www.dodbits.com/dods/index.php/half...s-and-downloads http://sturmbot.org/ |
256 colors |
Jul 21 2015, 10:05 PM
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#7
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Member Group: Members Posts: 23 Joined: 18-July 15 Member No.: 2,398 |
To be honest im still no wiser to which version i need specific for DayofDefeat 1.3b this would be used for dedicated server testing.At current Sturmbot 1.1 for DayofDefeat 1.3b works but only in a limited way
So far as i can work out: BoCBot Version: V2.0 f (no good) BoCBot 1.9 is there such as version? BoCBot 1.8 seen this on the net no idea if it's beta or version? BoCBot 1.7 is there such as version? BoCBot 1.6 is there such as version? BoCBot 1.5 does not specify for which version of dod BoCBot 1.4 dod 2.0 BoCBot 1.3 i would hope is for dod 1.3b? (best bet) can't find this bot BoCBot 1.2 seems to be for dod 1.3b but theirs no info to confirm this? BoCBot 1.1 unknown can't find this bot? BoCBot 1.0 unknown can't find this bot? At a guess LOL because of no real info i think i need 1.0/1.1/1.2 i have/1.3? and because i have other work for WON2 and Neuwon for other mods i won't have a chance to make any waypoints.So i might be cheeky and ask anybody to make a basic set of those to test map rotation Even then let's say i find the correct version of the bot theirs another problem almost all of bots come with no waypoints and it looks very much like each bot version will only work with waypoints made for that version I don't like to say it but it's one giant mess because of little or no info or meaningful read me's Add confusion with beta and versions too I've even seen bocbot file named version 1.0 beta Also no helpful info in the history files |
madmax2 |
Jul 21 2015, 11:29 PM
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#8
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Yes, the doc's with the bots are a bit lacking on versions. I checked these here...
bocv10.zip - 1.0 - the dod_liblist.gam shows for dod1.2 bocv12.exe - 1.2 - you have this bocv14.exe - 1.4 - history shows dod 2.0 support, the dod_liblist.gam also shows for dod1.2 !!! Probably just not updated in the liblist? Did you try v1.4 on dod1.3b? For matching bot versions to mods, you can compare the mod (dod.dll) date to the bot dll date to get an idea what might work. The bot dll should be newer or slightly after the mod dll. But sometimes an older version will work??? Do you want me to send you bocbot v1.0 or v1.4, and the wpts I have? the wpts are dated from aug 2001 to march 2002. the dll for bocbot v1.0 is dated 10-8-01. The v1.4 dll is 3-13-02. Yeah, looks like you may need BOC v1.1 or v1.3 for dod1.3b, which I don't have. May I ask why be using such old versions of dod, versions before 2.1? Is it because old classic maps crash on dod 2.0 or newer? |
256 colors |
Jul 21 2015, 11:38 PM
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#9
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Member Group: Members Posts: 23 Joined: 18-July 15 Member No.: 2,398 |
Sure send them over it can't hurt i think need just 1.0 and more waypoints.1.4 i have also so don't need that
Well out all of beta's 1.3b/dod3.1 are one most remembered The plan is get them all working so people have a choice currently Steam breaks old mods So at a later date with or without bots we will test other mods but not all of betas for them LOL Other versions of bocbot might be useful for dod 1.0-1.2 i know currently blitzbot only works on lan for dod 1.0 If i had my way i'd make all of alphas work too but i can't find those |
madmax2 |
Jul 21 2015, 11:40 PM
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#10
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Ok, i'll be back after i have some links for you... dialup, meh ....
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madmax2 |
Jul 22 2015, 12:20 AM
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#11
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Here ya go, I didn't test the links but should be good... ... I'll check back in a bit, got some stuff to do...
bocbots_v10_v14.rar http://www91.zippyshare.com/v/oeJJeBVP/file.html bocbot_bwp_packs.rar http://www91.zippyshare.com/v/3FPfbPox/file.html |
256 colors |
Jul 22 2015, 12:26 AM
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#12
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Member Group: Members Posts: 23 Joined: 18-July 15 Member No.: 2,398 |
Here ya go, I didn't test the links but should be good... ... I'll check back in a bit, got some stuff to do... bocbots_v10_v14.rar http://www91.zippyshare.com/v/oeJJeBVP/file.html bocbot_bwp_packs.rar http://www91.zippyshare.com/v/3FPfbPox/file.html Thanks |
genmac |
Jul 22 2015, 01:28 AM
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#13
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
@256 colors...BoCBot Version: V2.0 f (no good)
- what do you mean? as in AI not good or just plain buggy? ...personally I really tried my best to support this bot by making some wpts for all the mods it supported but it's AI never really improve that much compared to Sturmbot. PMB (racc's author) even commented on the messy coding it has one time. So if you got this working hehe hope you have some fun with it coz I did try to run it again last year on DOD beta 1.3 I think and after a while I was a little disappointed nostalgically again due mostly to it's crappy navigational behavior and combat but anyway it was fun doing the wpts for it and lots of tnx to Zneaker for giving me some missing Battlefield files so my pirate copy would work haha tnx man I won't forget that! @Madmax ... hi yah bro! have you seen those huge tities at MM4 haha?! LoL! |
256 colors |
Jul 22 2015, 07:28 AM
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#14
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Member Group: Members Posts: 23 Joined: 18-July 15 Member No.: 2,398 |
@256 colors...BoCBot Version: V2.0 f (no good) - what do you mean? as in AI not good or just plain buggy? ...personally I really tried my best to support this bot by making some wpts for all the mods it supported but it's AI never really improve that much compared to Sturmbot. PMB (racc's author) even commented on the messy coding it has one time. So if you got this working hehe hope you have some fun with it coz I did try to run it again last year on DOD beta 1.3 I think and after a while I was a little disappointed nostalgically again due mostly to it's crappy navigational behavior and combat but anyway it was fun doing the wpts for it and lots of tnx to Zneaker for giving me some missing Battlefield files so my pirate copy would work haha tnx man I won't forget that! @Madmax ... hi yah bro! have you seen those huge tities at MM4 haha?! LoL! BoCBot Version: V2.0 f (no good) for DayofDefeat 1.3b Anyway i checked all waypoints from all of betas and the packs none of them work for BoCBot 1.2 They ether crash instantly or error say no file exist or they load but bots just don't use them So only two waypoints that came with BoCBot 1.2 dod_cherbourg/dod_omaha work and load I'm busy with WON2/Neuwon and the waypoint system is alien to me so making them is no go Not sure why in the public release of BoCBot 1.2 barely no stock waypoints and few custom one's seems like utter madness to me Edit: i decided to use the custom maps needed for boc-bot 1.2 dod_oslo_v3 is missing and can't be found Very very strange model glitches the game will often crash moaning about allie-light T.mdl which i've never heard of and it can't be found on the net |
genmac |
Jul 22 2015, 11:11 AM
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#15
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
Well I really can't remember now what's the last version I was working on when I was still active at Boc-bot forum since I lost interest to it once sturmbot kept on improving for the better or I got into other mods probably.
Why not just work on whatever sturmbot or shrikebot is capable of running smooth on the old dod betas? Well I got nostalgic so fired up dod beta 1.3 ...the stiffy players haha! Man brings lots of good old memories once in game...it's like a time machine except my pc is just way too powerful now haha unlike decades ago my poor 400mghz amd could barely run 10 bots. DoD beta 3.1 seems the best or more complete compare to the current steam version since the glider missions and paratrooper models are kinda refreshing to play now. Why on earth they had to remove those? Still Sturmbot v1.7 shines really well at dod steam especially at dod_charlie, I had so much fun playing it my 5 year old kid was LOL as well so I let him play some hehe. Anyway LONG LIVE DOD and all it's beta releases and all the bots that goes with it. Oh btw seems someone managed to run a dod beta 1.3b dedi with sturmbots on it already... http://sturmbot.org/ |
256 colors |
Jul 22 2015, 11:52 AM
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#16
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Member Group: Members Posts: 23 Joined: 18-July 15 Member No.: 2,398 |
Well I really can't remember now what's the last version I was working on when I was still active at Boc-bot forum since I lost interest to it once sturmbot kept on improving for the better or I got into other mods probably. Why not just work on whatever sturmbot or shrikebot is capable of running smooth on the old dod betas? Well I got nostalgic so fired up dod beta 1.3 ...the stiffy players haha! Man brings lots of good old memories once in game...it's like a time machine except my pc is just way too powerful now haha unlike decades ago my poor 400mghz amd could barely run 10 bots. DoD beta 3.1 seems the best or more complete compare to the current steam version since the glider missions and paratrooper models are kinda refreshing to play now. Why on earth they had to remove those? Still Sturmbot v1.7 shines really well at dod steam especially at dod_charlie, I had so much fun playing it my 5 year old kid was LOL as well so I let him play some hehe. Anyway LONG LIVE DOD and all it's beta releases and all the bots that goes with it. Oh btw seems someone managed to run a dod beta 1.3b dedi with sturmbots on it already... http://sturmbot.org/ Gone as far i can go with sturmbot 05-1.1 are not geared for dedicated servers Shrikebot won't cover much in terms of beta's 9 out of 11 the versions of dod work as dedicated server with or without bots I didn't cover dod 1.3 or dod v1.0 retail yet I don't have a linux setup so no way testing dod 20-v1.0 retail So as you can see it's fuck ton of work and research and it's all a one man effort so far That video at /sturmbot.org is my work but as read me says it works in a limited way 1 works perfect without bots over WON2 2 will work with Sturmbot 1.1 over WON2 but you might see a random server crash around the 8th map rotation Edit: Think i found the problem bocbot/dod hates this map dod_bcne the cause of lots of crashes and headless bots/moaning of missing allie-light T.mdl which nobody ever heard of before? |
256 colors |
Jul 22 2015, 10:15 PM
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#17
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Member Group: Members Posts: 23 Joined: 18-July 15 Member No.: 2,398 |
Lots of screaming fits later now the test server for Day of Defeat1.3b with Boc-Bot 1.2 is ready and should up all day tomorrow
You will need the same client setup used for Day of Defeat1.3b Because of barely no default waypoints came with Boc-Bot 1.2 the server only uses these maps sorry nothing i can do about this Oh and i noticed i have to use bot loadconfig and bot loadwpt in the console each and every time the maps rotate one problem you can't because it's broken dod_omaha dod_cherbourg dod_2fort dod_avesnes dod_bridge dod_fortress dod_inice dod_spessart So Boc-Bot 1.2 is a entire waste of time it's beyond me how it even got a public release Only two options left try Boc-Bot higher version which i think will crap out anyway or i reckon even BlitzBot might work? At least with BlitzBot i'm in touch with author who's willing to fix small bugs but not restart the bot project |
genmac |
Jul 23 2015, 12:43 AM
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#18
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
@256 color...Ok read your post...have you tried contacting bocbot author, Zneaker?
For the bot loadconfig and bot loadwpt I think you can use some plugins for those that will auto-inititate them every map change, those global and specific map configs feature amx mod x plugins has by default can do it coz I use them a lot on my multiple game/mod CS 1.6 games where I can load a zombie game on map 1, then FFA mode on map 2, gungame on map 3, domination mode on map 3, all maps even have different custom weapons and player skins...and so on...really drove me nuts but so satisfied when finally everything was running smooth but then again it's on good old HL engine I'll be lucky if it did not crash for the next 5-10 hours haha! Anyway good luck on your dedi server classic dod work I'm sure you'll get them running soon. Btw found this super useful plugin that will remove teamate player collission very useful when using bots especially on maps like dod_charlie....no more gaggle of bots stuck up together on those pesky ladders making the flow of axis more smoother hehe. https://forums.alliedmods.net/showthread.php?t=167783 |
256 colors |
Jul 23 2015, 10:57 AM
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#19
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Member Group: Members Posts: 23 Joined: 18-July 15 Member No.: 2,398 |
@256 color...Ok read your post...have you tried contacting bocbot author, Zneaker? For the bot loadconfig and bot loadwpt I think you can use some plugins for those that will auto-inititate them every map change, those global and specific map configs feature amx mod x plugins has by default can do it coz I use them a lot on my multiple game/mod CS 1.6 games where I can load a zombie game on map 1, then FFA mode on map 2, gungame on map 3, domination mode on map 3, all maps even have different custom weapons and player skins...and so on...really drove me nuts but so satisfied when finally everything was running smooth but then again it's on good old HL engine I'll be lucky if it did not crash for the next 5-10 hours haha! Anyway good luck on your dedi server classic dod work I'm sure you'll get them running soon. Btw found this super useful plugin that will remove teamate player collission very useful when using bots especially on maps like dod_charlie....no more gaggle of bots stuck up together on those pesky ladders making the flow of axis more smoother hehe. https://forums.alliedmods.net/showthread.php?t=167783 Ok what's the name of this plug in that will auto-inititate them every map change. I tried bocbot 1.4 and again no waypoints but seems to work with dod1.3b with older 1.2 waypoints so far |
genmac |
Jul 24 2015, 12:22 AM
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#20
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
any cvar/commands you want re-initiated during map change are default features on amx mod x main/stock plugins...you simply put the commands you need on the amxx.cfg for it to know what to execute every map change the server.cfg can't do or not recognize...
http://www.amxmodx.org/ OR... you can also try using a autoexec.cfg for those commands you need much simpler and hope it works...if not then you need a more powerful metamod based server admin tools like those of , amx mod x. OT... On side note...bec. of you or this thread I'm so addicted to DoD 1.3 again and I'm fixing or improving the wpts on dod_charlie especially on the ladder areas, drive me crazy when bots are stuck there bec. it's trying to reach the upper wpt while it's on the side of the ladder but somehow I found a nice fix...Jowo you clever dude!!! Sturmbot is still way better than Shrikebot ...and wish someone could edit shrikebot commands so I can ran them at the same time...I can load them at the same time but seems .. |
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