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Gruuunt |
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#1
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![]() Advanced Moron ![]() ![]() ![]() ![]() Group: Waypointers Posts: 286 Joined: 21-December 03 From: Droitwich Spa, Worcestershire, Uk Member No.: 143 ![]() |
![]() Now this was using some waypoints for Nancy, that Sandy kindly uploaded for me y-day, but I have also seen this on maps I have waypointed myself, that No portal is being built, I've just never noticed the message before... (maybe the version of RcBot when the map was waypointed)? ![]() How does Rcbot set its criteria where to drop a portal? Is there a set distance to place waypoints from the cc, or would it be possible to add to waypoint_menu a Portal 1 & Portal 2 Flag Type, and when the game starts it randomly chooses 1 of the 2 portal waypoints. This would also perhaps remove a little of the processing and give the waypointer even greater control? ![]() When Running RcBot and Whichbot together and No portal for the Rines, the odds are the game will be over rather quick. ![]() |
LordSkitch |
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#2
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
Good call se?or Grunt, maybe even institute like a "special" waypoint that can be used for a multitude of things, given its location and whatnot.. of course that would actually require more processing.... Okay, let's just go with Grunts idea
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Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
it comes up with that error when no waypoints are close enough to the command console, this is to get a good location for the portal, you might need at least two waypoints around the console in a place where a portal could go.
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Sandman[SA] |
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#4
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![]() RCBot Waypointer ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 ![]() |
oops! Check the ns_nancy waypoint thread.
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