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> RCBot with Whichbot 1.04, ...what can I do? :(
Cheeseh
post Jan 20 2007, 08:23 PM
Post #21


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QUOTE
' date='Jan 18 2007, 05:41 PM' post='6744']
How do I disable the rcbot to join aliens and REALLY force it to join the marines = make it wait in the readyroom to get to the team it was told to join? In bot profile the 'favourite team 1' does not help.


with all that stuff tried also "rcbot config balance_teams 0"???
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IHQ-Reima[DWMH]
post Jan 20 2007, 08:33 PM
Post #22


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CODE

config commanding 0
config wait_for_orders 1
config dont_shoot 0
config chatting 0
config real_mode 0
# config max_bots 8
# config min_bots 8
config gorge_amount 0.2
config update_ladder_time 0.2
# config update_ladder_time 0.0
config wall_stick_tolerance 5.0
config tooltips 0
config disable_bot_squads 1
config disable_all_squads 1
# max path revs: The number of times the bot checks
# to find a path from a waypoint to another. Doing
# this is CPU intensive so it is spread out across
# a number of ticks. The amount of checks made is
# the amount of <revs>. The higher <revs> is then
# the quicker a bot will find a path but the more CPU will be used.
# default = 100
config max_path_revs 100
# Update vision revs: The number of entities to be processed
# every time the bot updates its visibles. Keep this low if
# you have a slower CPU. Default = 160
config max_update_vision_revs 160
# update_vision_time: The time for this bot to update a number of entities
# in the game to add to their visible list.
# Increasing this will increase bots reaction time
# default = 0.07
config update_vision_time 0.07
# reserve bot slots
config reserve_bot_slots 0
# bots old chat chance
config chat_percent 0
# bots reply chat chance using megahal
config chat_reply_percent 0
# keep bots learning their chatting skills
config chat_dont_learn 1
# bots try to balance teams
config balance_teams 0
# dont build ip at NS start
config marine_auto_build 1
# reply to bots too
config chat_reply_to_bots 0
# allow bot cam (may run slightly slower)
config allow_botcam 0
# testing
config bots_wait_for_bots 0
config blinking 0
config wait_at_res 0
config u_healing 0.6
config u_hive 1.0
config u_restower 0.8
config u_structure 0.6
config u_refill 1.0


And a short answer: yes it is 0 smile.gif
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LordSkitch
post Jan 20 2007, 11:19 PM
Post #23


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it's actually caused freakin everything. every single plugin can conflict with another plugin, or NS itself. and NS alone isnt very stable. sometimes with the exact same files, it'll stay up on my server for like 72 hours straight. then itll crash 6 times inside of 2 hours.

i wrote my own server restarting plugin because serverdoc was pissing me off, and it SHOULD give me access to debugging (under certain conditions at least) so hopefully i can start finding bugs in the rcbot code again... if they're the reason the server crashed at that point in time.

often times the crashes are traced back to ns.dll and not rcbot_mm.dll, and without the code for the game (hah!) i'll never be able to debug that. even less often it's traced back to hlds.exe and for some reason i don't think they'll ever make that code open source.
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IHQ-Reima[DWMH]
post Jan 24 2007, 11:02 AM
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Yesterday I switched to Linux

Thanks alot LordSkitch for the RCBot Linux build, you are my hero! biggrin.gif I'm pretty sure my problems should be over now with hlds...
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LordSkitch
post Jan 25 2007, 02:36 PM
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i just made it a .so file, cheeseh's the one who did all the work making it compileable on linux tongue.gif
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